Little Mac was revealed during a Nintendo Direct on February 13th, 2014, which coincided with the 30th anniversary of the North American release of Punch-Out!! Credits roll after completing Classic Mode. Little Mac's perception within the competitive community has been negative since the game's release. Bad recovery options, with Jolt Haymaker providing poor horizontal recovery and Rising Uppercut being shorter than his second jump. Oh, that's priceless. so this one is dependent on character weight (# of u/d - tilts can vary) and whether or not they tech. It deals 5 damage. Nearby opponents will be launched at a near-perfect vertical trajectory. An uppercut. KO Uppercut is also unblockable (barring Witch Time), boasts fast startup, and leaps slightly into the air (allowing it to catch opponents on low platforms such as Battlefield's); combined with its immense power, this can quickly turn the tide of a match or further secure a lead if used successfully. Spins the opponent around and throws an uppercut. While going up, Little Mac cannot be damaged or interrupted which makes it a great move. Ultimate . It deals 6 damage to enemies. Ultimate – Beginners Guide, Super Smash Bros Ultimate Assist Trophies Guides, Super Smash Bros. However, his aerials all have short range, poor damage output, and awful KO potential. The move can also be canceled by shielding, giving it utility for escaping certain combo moves such as Witch Twist, and it can be turned around when released, offering decent mix-up potential and a way to get out of combos. However, they still have some uses: his down throw can combo into Rising Uppercut, but has some ending lag and it's susceptible to DI; his back throw has decent power and can KO at around 130%, but its collateral hitbox weakens it; up throw can combo into Jolt Haymaker at low to mid percents, and forward throw can tech chase at the same percentages. It can edgeguard, but it has a poor range and a short hitbox duration. The attack boasts a decent hit area however as it starts in the air and goes to the ground. Each Fighter Spirit has an alternate version that replaces them with their artwork in Ultimate. Little Mac will reach up and land a powerful punch above him. If you want to add anything to this guide, feel free to use the comments section below. Ultimate Little Mac Guide. If missed, Little Mac stands still holding his fist for almost three seconds. When in need of a recovery far out from the stage. It also grants super armor on frames 9-15. Little Mac is a boxer and naturally his boxing style is featured around boxing as well. I HAVE A TIP FOR YOU GUYS JUST DONT PLAY THIS FUCKING GARBAGE ASS CHARACTER OK VERY SIMPLE. Ultimate, GameCube Controller Super Smash Bros. Rising Uppercut grants brief intangibility on start-up and travels fairly high when used on the ground. This page explains how to successfully counterpick the champion little_mac in the game Super Smash Bros. Boxing ring, Living Room, Wii Fit Studio, and Hazardless Bridge of Eldin are nice stages for Mac since he wouldn't need to recover. Shifts his head back and forth in front of his fists. Forward: A cross. Little Mac’s ledge attack deals 9 damage to enemies and wakeup attack deals 7 damage to enemies. My favorite combo is situational.