We drafted Kaladesh/Aether Revolt. Supposedly a lighter 18xx game, but still bogged down by lots of math. I ignored Awards and Milestones, I got 4 points for second places. Druu says: March 7, 2018 at 5:52 pm In a two player games, there is one strategy that works so well it’s disgusting to play it or play against. Very nice game, definitely too long with some dumb mechanics that specifically make it longer, but easily fixable. Terraforming Mars Stronghold Games and Fryx Games - Designed by Jacob Fryxelius - 1-5 players Terraforming Mars, set 400 years in the future, plays out the challenge of mankind undergoing huge operations, across many generations, attempting to make Mars habitable. I reviewed the rules for both, and helped a bit during play, such as recommending small market, harbor and guild hall to Nadine F. She ended with that and fortress, also had harbor. Aaron 70 Ecoline, David 62 Hellion, Nadine 54 Saturn, Jon 49 Thorgate. Terraforming Mars is a board game for 1 to 5 players designed by Jacob Fryxelius and published by FryxGames in 2016, and thereafter by 12 others, including Stronghold Games.. First play for David, second for me. It also makes it extremely difficult to build out a strategy guide that covers … Candle Quest is a fast-paced Hanukkah-themed auction and set collection game for ages 5 and up designed and developed by JSGC’s Yehuda Berlinger and Nadine Wildmann, with the same gameplay as Yehuda’s It’s Alive. We played basic corps. I had a Pet card early, my other cards with cube points only had one or none, I kept only two cards at the beginning, as did Aaron. Terrible graphics, nice game but unfair that a few rare random cards give a huge benefit. [8:06 PM, 11/23/2019] Yehuda Berlinger: The Pursuit of Happiness: There is discussion about the unfair distribution of hearts on BGG, but the designers claim this was playtested and fair, because going for hearts takes away time and points from other pursuits. I did understand that forests near cities score for a city, I had 2 cities with forests. No real flaws except theme totally doesn’t work. Buildings, Shipping, Bonus, Total Nadine F 22 25 14 61 Nadine 18 28 7 53 Haim 14 22 6 42. You should not have to work so hard to make up for an imbalance. Yonah didn’t play on the board, but had a huge production system going with his cards. He got over a dozen extra actions with his hearts. It’s good, but hard because you always have to give clues, and need to do more than one card. I already think I know how to solve this imbalance, so we shall see, if I ever play again. First play for all, they liked the game and played twice. I had 3 aces and two other triples, but didn’t call against him. I wanted to try this, Nadine F and I took turns playing with Haim. The objective is simple: accrue the most victory points by the end of the game. I suspect the designers are suffering from “yeah, but if you work really hard to beat it, it is not so unbalanced” delusion. Released last year through Stronghold Games and Fryx Games, its phenomenal sales have triggered a… We discussed whether the starting corporations make it too unbalanced. Part of the reason Terraforming Mars has held fast at 2nd place on the Board Game Geek Top 100 for so long is because of just how complex the strategy in the game can be. I collected resources and played cards, and paid for some board actions.